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Super granny 6 walkthrough, Walkthrough super seek granny to strangets

Super Granny 6 Walkthrough provides a complete walkthrough to the most challenging Super Granny game yet.


Super Granny 6 Walkthrough

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Help Super Granny rescue her feline friends from an amazing lost world in Super Granny 6, an all-new hilarious misadventure. Granny on another fantastic romp to save her kitties through all-new demanding levels. Run, dig and climb around the platform mazes and avoiding granny-eating enemies like giant bugs or dinosaurs.

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If you are ever playing and the whole screen goes black, try switching your screensize from windowed to fullscreen or vice versa. These levels have had several questions asked about them on the forums.

We gathered the best forum help here and when no help was provided we offer some of our own! See what happens when you go off the spring to the left side of the meow goal when kitties are following you…. When in doubt, dig and look for false tiles!

When the game starts each Granny is next to a box. Have each granny push her box to the middle of the screen. If you lined up the boxes correctly, the top boxes should fall down on the boxes below. So you should have four boxes in the middle of the screen. This allows you to cross the gap between the two ledges where the moving platform takes you. The other box gets pushed off the ledge until you push it into the square hole in the sand ledge.

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First rescue all the cats in the level and a hidden ladder will appear for you to reach the last two remaining collectibles. This problem usually arises because the player is trying to use the elevator to get back up to the locked door. Instead, take the transporter under the last bridge, it le right to the locked door. Work out how the first bridges open and close, and switch quickly between the two grannies. This is easy — ignore the crates while getting all the kitties. This makes them fall off screen and reappear where they started. Wait till the hole fills in.

Get the kitties home. Go get the last souvenirs and enter the exit flower. To avoid getting stuck on this leveldo not let Margaret enter any teleporters until all cages have been released. Let Granny do the teleporting and Margaret do the other stuff.

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Margaret is best for doing this because she can navigate down to the bridge button fairly easily. Now you just need to use Granny to put all the crates into position while Margaret keeps the bridge closed. Use the jackhammer on the rock tiles below where the jackhammer spawns—these tiles look like concrete with graffiti on it. Mini walk-thru: First I go get the kitties on the lower decks on the left side, and the frying pan. I then go to the middle part at hit two dogs and collect kitties and turn a switch.

Then I dig through to beyond the middle part locked door and jump down to the right part lower level. I make sure all agents are at the right side before jumping. I hurry to dig three holes and wait for the agents to fall in. Then I unlock the middle part door and go get the frying pan.

I return and smash the agents and collect the key and unlock the top lock in the right side, get that key and unlock the second lock on the right side. Then I go get the frying pan and knocks the agents and the dog on the right side down and collect all kitties left on the right side and finally go get the top key on the right side to unlock the lower locked door on the left side and get kitties and key to unlock the top locked door on the left side.

Then I go to the meow goal, go get the frying pan and go to the exit flower on the lower right side smashing any agents coming my way in the process. Good luck! Truthfully, the bomb is a bit of a red herring. To beat this level all you need to do is dig down to the left side while holding the watering can so you can activate the vine.

A good idea is to first water all the vines with the watering can. This will make navigating the level much easier if you take care of this in the beginning. Watch out for the magician, he fires if you stand within reach for too long. With the Granny positioned at the top of the first ladder, have the Kamila blow the whistle.

Then take Granny quickly through to all the cats before the dogs respawn!

Granny can dig down once on the third platform, but you may need to quickly dig one last hole for the last dog, so be careful! By utilizing the bridge you can get access to the Jackhammer.

Super granny 6

The jackhammer makes getting from the upper area to the lower area a cinch. This one, you have to use both grannies and the crate! Get one Granny on top of the crate, and the other pushes.

As the top granny starts to fall off, stop, move her backwards on the crate, and keep pushing, until you get to the cat. Having trouble figuring out the lower right side and how to get your kitties back to the meow goal? Lower right level: Push the crate into the hole under the teleporter and jump in the teleporter.

Dig under the two crates they fall down through a tunnel enter the transporter.

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Push the last crate right over the ledge and onto the two standing already, so the bridge pops out. Push the last crate so you can use it to block the middle transporter and get to the transporter on the left. Then wait at the top near the column that le to the meow gate. With the top bridge closed position yourself so you and the kitties are right over the meow goal. Now switch to Margaret and have her push the crate off the elevator button and step off it. Mini-walk-thru: Push crate to left till it drops. Go after 2nd cage switch in middle Two levels above meow Get the 3rd cage switch on top left.

Note: make sure you have as many kittens with you as you can reach Go back down and get 4th cage switch on bottom left.

Go back up, then all the way to the right and drop down. Go up ladder and get 5th cage switch on right. Go back to left and push crate next to the 3 crates there under the cage switch to make it 4 crates. Then go to meow and deposit ALL the kittens. You will then get a blue ladder to go get the last cage switch and it will reveal the exit flower. This one is difficult just due to the of enemies. Just make sure that when Granny drops down off her starting ledge that the dog is on the complete other side, so you have enough time to dig a hole for it.

A good idea is to sweep through this level from the top down, so any kitties that go wandering off will be on lower levels as you sweep down. Frying pans are your friends! This level just requires a little study. Basically, the buttons open doors to more buttons and eventually will open the door that le to the left side. Just pay attention to which way the conveyors are going and trace a path from the button you need to the crate you will need to use.

The beginning of this level is made easier by realizing there are small dirt patches in strategic locations that allow you access to more of the level than is obvious. Specifically to your first cage unlock look to the right side of the level. Basically search everywhere for cage switches and counter-balances. The idea of the levels is that each counter balance used below helps create a bridge to another cage switch above, which unlocks another balance or cage switch.

By super end of the level all the counter-balances above will be level creating a bridge and the kitty carrier will be unlocked from its cage allowing you to run around and pick up all the bouncing cats! Once you get the crate to the bottom, push it over to the mound then go back up and jump on the crate and over the other side…. Mini-walk-thru: Kamila gets Granny out by working the blue buttons in the right side. Granny then goes through the doors in the lowest corridor, Kamila working the buttons.

Granny goes to stand on walkthrough yellow button. Margaret gets out and goes to get Kamila by the elevator. Granny gets off the yellow button but stays on the floor she is on. The one on the bridge gets off it and onto a granny floor and pick up kittens there and go down to Granny. The third gets the kittens on the top floor and the kittens in the right side they were caged.

The third granny gets to the other two by the top floor and then one granny gets onto the blue button, and other granny into the pit and over on the other side by springers and to the other side and stand on yellow button. The third granny gets all the kitties and stands in the middle of the bridge and the second granny gets of the yellow button and the third granny gets into the pit and rescues the kittens.

The first granny then go to the exit flower. THIS should get you through! Subscribe to GameZebo. Home Walkthroughs, Tips, Cheats Arcade. Miko Mole Review: Digging in the Dirt. Arcade Puzzle. Luftrausers Walkthrough.

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